Open the first door and use the mallet you pick up in the cemetery on the nail. You will need this jar to put the fireflies in later though so you will need to find a way of getting it. If you try picking up the empty jar, then you will be told off by the bartender. Once there, pick up the ripped cushion, some brochures and the recipe book. Go in to the room to the right as you enter the hotel. There is no real need to examine any of the outside area around the hotel so go straight into the hotel where you will find Madame Xima and a bartender. The hotel is immediately north of the beach. So what say we head on to Blood Island! To lift the curse and save Elaine! How about it, guys? Let's get moving towards Blood Island! Let's head on out and find our fortune! Guys? *Guybrush turns towards the camera / player* This might be more difficult than I first imagined.' Guybrush: 'Well, I've finally got a crew, a map, a ship, and finally got Elaine back. They start singing sea-faring songs as retorts for whatever Guybrush says to try and get them in the right mindset for taking on this mammoth task of finding the curse-free ring on Blood Island. The opening scenes of Disc 2 are not hopeful for Guybrush, their new captain. As a re-cap, you beat Haggis in caber tossing, ashamed Edward in shooting his banjo, and bribed Bill using a gold tooth. LeChimp! Your 3 crew members are Haggis McMutton, Edward van Halgen, and Cutthroat Bill. Upon starting Disc 2, we are welcomed by a picture of tranquility on board the Sea Cucumber, the ship Guybrush requisitioned at the expense of some tarred and feathered monkeys under the tutelage of a certain LeCh. Now we have reached the end of Part 2 of The Curse Of Monkey Island, we continue onto disc 2 of the game.